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Showing posts from December, 2019

Rendering- Let's glam up!

The part I was most excited about this whole process was the rendering. Luckily I rendered out quite a few shots as I tried to pin down the look of the final scene so we'll go through them and I'll try to discuss each but the process and the progress of the image should tell you how keen I was to get the image looking right.  I'll do a post-mortem on the project as a whole and my general thoughts soon but for now let's focus on getting the image right.  This was one of my first attempts. The lighting was drab and I hadn't thought about texturing anything at this stage. I took this image relatively early on in the process. To me it doesn't really 'pop' out. The lighting is a touch too dark and the framing of the scene is out of place. The focus should be on the train- but it isn't. The focus is on the room as a whole.  Now we move onto my second render, you'll see a very basic laptop has appeared in the scene and a poster of the Toy Story ...

The Night before!

I know it's been a long time coming but I wanted to be done with my project before I addressed it here. So this is the first of a couple of posts- this one will go over the          project itself and the next post will cover rendering and the stages I ran through to get everything working so let's dive into it!  Found on 3D warehouse So I decided to go down the toy train route, simple but effective if done well. I started to  research the references. I wanted something simple but could really shine as a 'hero' asset- that is the focal point of a scene. The wooden train you see to the left is more detailed than my own- I wanted a clean look, polished and simple so it didn't fit.  Found @  https://www.turbosquid.com/3d-models/3d-wooden-toy-train-1215533 This toy train was another consideration, it was simple and something I felt I could accomplish. I felt that after my previous attempts I needed to get someth...

The journey is important- but you have to be going somewhere good.

So with the pretentious blog title out of the way let's take a look at, in 3D terms I've done this term. This should be fun or depressing! Let's look at one of the first models I made- 'Shippy Ship' This space ship was simple, low on polys and low on detail, I built half the ship then mirrored it so it's very symmetrical. It looks like a budget tie-fighter. It was alright  for a first real attempt but it was a first attempt and personally I can tell, but still- could be worse! Next up we have the penguin: This penguin I was much, much happier with. It had more detail but was still quite simple at its core. The mistake I made with this one was modeling in smoothed mode. This meant that I had to go back and fix some of the problems that caused with the polygon version.  Now we move on to my project work, this could be interesting! This was a first 'second' attempt at the space ship. The first few tries where so bad I dare no...